Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wH9qh-4takL-b8pLX-DBtAO-SSUnB | 12/18/5 | 65.3 | 0.87 | 2026-06-29 22:00:44 · 36m 25s | |
| CSGO-VFkiY-vzvy9-FhvWz-zpkC2-RBUWJ | 20/21/7 | 64.3 | 0.93 | 2026-06-21 21:37:08 · 62m 13s | |
| CSGO-CumJX-aLDJp-tVKPZ-2zxvb-FkBAA | 20/18/5 | 106.3 | 1.27 | 2026-06-20 21:58:24 · 40m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.