Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-txrjV-kenzG-YJMBk-4Mz88-eympQ | 21/14/5 | 80.8 | 1.24 | 2026-06-25 21:48:29 · 41m 15s | |
| CSGO-99KrW-Yb3qP-mv6JW-oGRmm-ntRBD | 18/15/5 | 69.8 | 1.25 | 2026-06-25 21:07:57 · 37m 51s | |
| CSGO-JmRK2-GAav8-JaLH9-Fj54u-JCjjD | 13/14/5 | 84.0 | 1.09 | 2026-06-24 22:02:42 · 34m 57s | |
| CSGO-o2Dak-jZc2K-At3fv-mxdcC-rcpmJ | 3/3/2 | 48.0 | 0.92 | 2026-06-24 21:40:04 · 19m 19s | |
| CSGO-hZz4O-u2iiA-d4tz5-XeLVx-zMOcF | 12/13/6 | 64.8 | 1.02 | 2026-06-24 20:57:47 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.