Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ru5ss-RYFBH-T7AJ3-V7vda-fj5ZJ | 20/16/3 | 88.4 | 1.31 | 2026-06-30 20:09:50 · 34m 54s | |
| CSGO-OeYvS-JfXu4-rO5zC-S8tsY-NZYML | 21/13/1 | 117.0 | 1.70 | 2026-06-25 23:23:48 · 28m 9s | |
| CSGO-xHnx6-XHxFp-3cDiu-TP7bj-WPeyC | 16/8/3 | 84.2 | 1.56 | 2026-06-25 13:28:21 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.