Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-brF7L-ajJSS-Gc4ju-2ZqB4-SVddJ | 11/13/1 | 72.9 | 0.92 | 2026-06-29 17:07:39 · 23m 35s | |
| CSGO-TuxaZ-fbaEZ-DPGCm-xMJSo-qWHzN | 26/15/4 | 117.5 | 1.81 | 2026-06-29 15:53:26 · 34m 59s | |
| CSGO-PmKnR-p3Zhw-uow6m-cfZDt-3fwXD | 22/24/0 | 67.6 | 0.90 | 2026-06-17 18:16:44 · 56m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.