76561198066862983
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.4%Peak single-match outcome anomaly 51.6/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
8.2% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sP6Wj-fsEGV-DXmAR-pncwH-VdvLA | 16/17/0 | 85.2 | 1.04 | 2026-07-01 21:14:15 · 24m 9s | |
| CSGO-WcFme-uwupE-t83cx-eb2ku-chapG | 7/13/5 | 69.4 | 0.75 | 2026-07-01 20:44:15 · 23m 26s | |
| CSGO-u9uBd-EPMGu-AbqDy-GoQ9W-4GUrC | 20/6/6 | 152.9 | 2.33 | 2026-06-27 22:23:59 · 20m 2s | |
| CSGO-sXOyb-kStZK-cWyhd-nLYfu-ohtnC | 12/18/6 | 77.7 | 0.86 | 2026-06-27 21:46:25 · 30m 31s | |
| CSGO-WuWf6-J9dMs-6rK9X-nWm7T-QmztJ | 15/14/5 | 82.5 | 1.10 | 2026-06-27 21:13:41 · 31m 5s | |
| CSGO-izvyD-x9tZ2-4xKUc-OOvUD-RpphH | 16/15/1 | 75.4 | 1.04 | 2026-06-26 21:40:37 · 36m 34s | |
| CSGO-ZYPKE-RkDCN-PHx2M-Xcotz-RBUWJ | 12/8/6 | 96.6 | 1.48 | 2026-06-26 21:12:32 · 23m 46s | |
| CSGO-6aCFT-c2H2f-74PZn-LqCbX-paSqJ | 4/14/3 | 41.6 | 0.40 | 2026-06-25 20:33:37 · 21m 46s | |
| CSGO-8Eiah-dj4H6-zEton-7yWJ4-czQqJ | 9/18/5 | 45.0 | 0.66 | 2026-06-25 19:13:28 · 40m 12s | |
| CSGO-hphDU-pxE67-vdS7e-YLNiM-mxF4C | 25/11/3 | 130.1 | 1.86 | 2026-06-25 14:38:41 · 23m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.