Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ricjV-3mU6P-woZLO-4Rj9Q-r7oJN | 27/24/4 | 78.7 | 1.19 | 2026-07-06 17:58:39 · 42m 27s | |
| CSGO-qSPi3-PDrkB-Ci8Ph-J7ft2-KeS8N | 24/14/4 | 109.1 | 1.62 | 2026-07-04 15:14:14 · 31m 34s | |
| CSGO-tBdsn-TL8DC-QWSao-RurrJ-Kn6nM | 27/21/10 | 120.8 | 1.47 | 2026-06-22 19:23:16 · 46m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.