Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tASnv-G37PB-p2UzL-aVrU4-hUoEM | 19/18/6 | 83.5 | 1.16 | 2026-07-04 20:01:04 · 39m 29s | |
| CSGO-PTN75-Z5CqK-UtCez-jLLtS-uakoE | 18/14/6 | 99.1 | 1.36 | 2026-07-04 12:12:24 · 31m 36s | |
| CSGO-N2F3V-B7YPq-JHFYj-oFm4B-My6SA | 23/22/8 | 90.6 | 1.19 | 2026-07-02 19:46:48 · 48m 22s | |
| CSGO-Ux3Ct-n85Sk-wbwA4-zvdGA-NLSKF | 6/15/1 | 55.7 | 0.35 | 2026-06-23 22:53:49 · 23m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.