Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pUkiA-BWNM6-67rKh-OaEJ6-9erdA | 17/16/8 | 109.9 | 1.49 | 2026-07-01 21:03:37 · 26m 37s | |
| CSGO-uBW37-jNHRw-Z3mLL-mwuyr-BWRZQ | 17/20/14 | 68.1 | 1.02 | 2026-06-28 16:23:00 · 47m 36s | |
| CSGO-pEwKJ-3URnU-2DwqJ-5OpPR-Q8urD | 12/18/8 | 74.5 | 0.82 | 2026-06-21 21:15:09 · 40m 13s | |
| CSGO-QCHd8-QmoJr-B7c5L-NQOLt-7MnQD | 16/14/12 | 93.8 | 1.31 | 2026-06-14 20:33:04 · 33m 31s | |
| CSGO-Svx9F-S9Dte-AD6oj-h27rS-evbxJ | 19/10/9 | 111.7 | 1.64 | 2026-06-12 21:48:24 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.