Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZOuo-3pZRA-aQGux-fKqc9-hd5yD | 4/14/2 | 67.1 | 0.32 | 2026-07-04 14:05:10 · 23m 44s | |
| CSGO-BkjkP-8nHbL-SbV9s-Ssy3U-URqmJ | 20/12/5 | 95.5 | 1.54 | 2026-07-04 13:31:29 · 28m 47s | |
| CSGO-K24er-KFmQL-TBTwz-3vrGH-fnnYF | 10/14/8 | 59.6 | 0.82 | 2026-07-04 12:53:08 · 29m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.