Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aSU4a-Xc9Tz-4OGsk-yDfxp-3De4D | 20/4/2 | 120.4 | 2.36 | 2026-06-27 11:28:01 · 14m 13s | |
| CSGO-hjZHE-Uvjze-KjOeW-mDfa7-TAqVQ | 10/12/4 | 54.6 | 1.00 | 2026-06-27 09:39:37 · 21m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.