Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uuKRF-VBLfa-ZnmiX-OYfAB-7TQ7B | 24/22/5 | 80.4 | 1.07 | 2026-07-03 21:23:12 · 45m 37s | |
| CSGO-9GYve-HCF3t-zhWtS-r8VTd-sOYQM | 14/13/4 | 81.2 | 1.16 | 2026-07-01 18:12:54 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.