Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dNZ9p-OV8zA-ix9WQ-FCwHP-VwkMC | 19/20/7 | 91.7 | 1.11 | 2026-07-03 04:43:58 · 41m 7s | |
| CSGO-Ue4hz-7GzbM-AXwY8-XFYzZ-9ZVaK | 18/11/4 | 73.9 | 1.32 | 2026-06-27 21:19:21 · 36m 21s | |
| CSGO-CaQiE-ZTvA8-FOJyk-SGEcS-e75RG | 28/20/10 | 97.2 | 1.51 | 2026-06-25 19:11:10 · 47m 27s | |
| CSGO-VZJvN-Y6K4Q-3T2Zx-ZUmZn-dhLfN | 13/17/10 | 58.3 | 0.96 | 2026-06-23 19:59:52 · 35m 8s | |
| CSGO-vKm2K-Za433-ufhCS-yoqr3-kAXHK | 15/14/5 | 70.6 | 1.12 | 2026-06-23 19:12:22 · 41m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.