Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EDSrm-RPfS7-i4v3w-uBama-ckKoD | 31/17/3 | 120.2 | 1.78 | 2026-07-01 01:40:49 · 35m 27s | |
| CSGO-Rps5U-nL4re-P2uSR-nVG58-uzpcG | 29/10/6 | 136.9 | 2.05 | 2026-06-23 20:25:59 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.