Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mWLrH-aKMFP-JTHUc-sNkaL-DSchQ | 14/15/2 | 93.8 | 1.04 | 2026-06-22 18:24:36 · 27m 27s | |
| CSGO-Qowyh-3VOZe-55zJy-zzr6r-oNBYN | 14/7/1 | 68.6 | 1.40 | 2026-06-15 19:07:43 · 28m 16s | |
| CSGO-wDuTG-ORsP7-sRuKB-pEmqh-GusnC | 21/12/1 | 104.8 | 1.64 | 2026-06-15 18:33:53 · 28m 41s | |
| CSGO-DRZzT-hxMaF-XJxbm-ascAb-fuW5F | 11/19/5 | 59.9 | 0.66 | 2026-06-14 11:09:18 · 36m 6s | |
| CSGO-hErP6-eGpTV-SEEHJ-ahrfY-QFJPJ | 9/13/6 | 75.8 | 0.82 | 2026-06-14 10:22:54 · 26m 11s | |
| CSGO-t4ATn-DHA28-mmSuy-iPjZw-5CfyC | 9/14/2 | 63.9 | 0.71 | 2026-06-12 19:46:57 · 24m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.