Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vj6eA-C7M5L-5x5KX-eLded-ztZpG | 17/16/5 | 97.2 | 1.26 | 2026-06-25 22:37:34 · 27m 46s | |
| CSGO-kfoZf-qa2e8-3JQ2s-N6j8w-8zxHL | 10/15/4 | 69.8 | 0.84 | 2026-06-25 22:06:12 · 28m 32s | |
| CSGO-UQmbi-TVsuB-VAS6s-9WBEi-2NKDR | 8/17/5 | 45.6 | 0.53 | 2026-06-23 21:38:54 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.