Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EtfWU-qjWdT-vW25e-NaBKz-RMwzF | 16/17/3 | 75.5 | 0.97 | 2026-07-01 18:51:04 · 40m 36s | |
| CSGO-WRJXF-hTTxY-NM8hj-J2nFw-vrzED | 10/7/4 | 60.9 | 1.20 | 2026-06-29 20:27:31 · 23m 20s | |
| CSGO-rbT7k-dH9A7-yC3Fz-Az2Zx-zMOcF | 11/7/3 | 84.2 | 1.37 | 2026-06-26 21:19:25 · 19m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.