Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Jvjq-e43do-848WA-PvhdP-EJyXD | 10/15/4 | 71.0 | 0.78 | 2026-07-04 20:00:21 · 32m 22s | |
| CSGO-jLpnO-u6kEV-WUfka-Qr6LR-rHHnK | 12/17/11 | 76.1 | 0.98 | 2026-07-04 19:15:39 · 42m 11s | |
| CSGO-z8D3t-7pa3i-OPypR-Zh8vq-QN3tJ | 19/15/6 | 97.7 | 1.28 | 2026-07-04 18:34:56 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.