Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bSh53-iVfH5-LcP2f-6rUJW-MvNUD | 13/14/4 | 73.1 | 0.94 | 2026-07-01 19:49:22 · 29m 3s | |
| CSGO-avhGu-HJ7Yv-AkB9B-Fqo29-6xEOP | 8/21/5 | 49.3 | 0.50 | 2026-07-01 18:59:04 · 40m 36s | |
| CSGO-HywGb-OYoA4-rUCuO-nMi8y-CfoAL | 18/21/4 | 55.3 | 0.96 | 2026-06-30 20:05:08 · 54m 28s | |
| CSGO-c5qHG-DsAwo-eKtYO-2iQu6-qVSFE | 19/15/4 | 79.3 | 1.36 | 2026-06-25 17:46:27 · 32m 27s | |
| CSGO-zyvq5-AVW43-mtajK-6bnkB-yKKeB | 25/25/7 | 85.9 | 1.23 | 2026-06-21 20:03:52 · 50m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.