Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A48ak-4jwcW-SJBBd-C4qVF-Yo9aC | 16/20/6 | 83.6 | 1.03 | 2026-07-03 15:25:24 · 34m 19s | |
| CSGO-9wJ5M-7CkGC-YWuPX-i23DT-rvMpP | 25/20/3 | 71.3 | 1.18 | 2026-07-02 11:38:49 · 50m 13s | |
| CSGO-FpDxq-OELMf-p2aMf-mY4ww-pWX9G | 14/17/3 | 91.9 | 1.07 | 2026-07-01 21:54:17 · 29m 53s | |
| CSGO-EVhxn-oPOdO-cBckN-xSTLa-cF95Q | 13/19/5 | 61.6 | 0.73 | 2026-06-30 14:17:27 · 36m 49s | |
| CSGO-6aDLB-HUTjV-qP87F-VC9fA-JycBN | 20/13/4 | 97.2 | 1.52 | 2026-06-29 19:11:36 · 28m 36s | |
| CSGO-WsRpL-G4UHy-QYEcA-fYic8-6pe8E | 12/20/9 | 58.5 | 0.79 | 2026-06-28 21:25:13 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.