Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pzv4z-2F3hk-WfYFf-uYBAH-sH2cQ | 28/13/7 | 116.1 | 1.91 | 2026-07-05 18:08:44 · 38m 0s | |
| CSGO-a8y8R-RvFtM-z8LfB-Z4mDy-cMfrM | 23/23/7 | 89.3 | 1.06 | 2026-07-05 01:29:21 · 43m 15s | |
| CSGO-wNXKp-U7jL3-U9bn8-Bm7Wz-FB6iL | 17/11/3 | 94.8 | 1.44 | 2026-07-05 00:30:14 · 27m 49s | |
| CSGO-8ZtwU-VJWaK-4xahn-OdWdd-Zu8GJ | 16/3/2 | 107.7 | 1.97 | 2026-07-05 00:02:49 · 22m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.