Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-38aLy-CTBOh-VbAuJ-fbtLP-mvMpP | 12/17/2 | 65.4 | 0.77 | 2026-06-20 21:19:38 · 29m 5s | |
| CSGO-t7p7O-9Rhkb-KO5fx-KwrS8-qLzkG | 19/17/9 | 74.4 | 1.36 | 2026-06-20 20:45:41 · 32m 9s | |
| CSGO-QFnF2-bf4Mo-Qumuo-yXdSz-ZfwoO | 14/17/2 | 73.3 | 0.90 | 2026-06-20 19:20:07 · 29m 27s | |
| CSGO-ZnVM4-R7F7M-4zxeL-2MXiM-qc6uC | 11/14/4 | 57.2 | 0.85 | 2026-06-14 20:19:23 · 31m 42s | |
| CSGO-QE6w8-C7R5T-rqhNN-7AUkx-9rVrC | 11/5/1 | 49.5 | 1.34 | 2026-06-14 19:52:51 · 22m 1s | |
| CSGO-z3xvT-CW7Vw-6jo7M-8Fm6j-WEDVF | 14/16/4 | 69.3 | 1.00 | 2026-06-14 19:18:25 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.