Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cFss3-ULuh8-A8U7w-YkCSx-wr74E | 14/17/4 | 62.2 | 0.86 | 2026-07-04 18:37:43 · 40m 57s | |
| CSGO-VAdZt-MdJUa-YXMdt-MnELB-jAhaB | 17/13/3 | 79.8 | 1.27 | 2026-07-04 17:02:01 · 31m 44s | |
| CSGO-YM2vD-4qErO-ixtQd-k85cO-JSchQ | 12/11/7 | 64.7 | 1.08 | 2026-07-02 16:17:09 · 32m 35s | |
| CSGO-9KzKD-B4LP2-LC85y-aKzdn-93aNE | 13/12/6 | 83.3 | 1.11 | 2026-06-16 07:31:12 · 33m 31s | |
| CSGO-OeyVa-XMoRh-uFAU5-sswOQ-ZR9jE | 19/22/9 | 74.4 | 1.00 | 2026-06-13 19:45:10 · 58m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.