Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9k8vJ-JQzKO-ROCxa-x8hrJ-kHBxH | 24/17/3 | 104.0 | 1.35 | 2026-07-03 04:52:40 · 37m 45s | |
| CSGO-hz8y8-KQ5B2-TPUbH-an2x3-zpe8E | 13/17/6 | 78.9 | 0.96 | 2026-07-03 01:21:46 · 32m 24s | |
| CSGO-QExrZ-HkUwi-OfnRt-8QOyV-bawDK | 14/16/11 | 79.2 | 1.06 | 2026-07-03 00:41:09 · 33m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.