Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tf29C-3vuPR-wu9YJ-no5Be-SP7rN | 27/12/3 | 111.8 | 1.77 | 2026-07-04 13:55:19 · 34m 1s | |
| CSGO-aReHL-cjOaV-C5t9Q-Ux97k-dYmQD | 12/9/7 | 94.6 | 1.49 | 2026-07-03 01:16:23 · 21m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.