Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WhpFu-HOHmA-CNz6O-2nKwi-dPBbC | 17/5/3 | 91.2 | 1.81 | 2026-07-05 19:01:12 · 22m 33s | |
| CSGO-qcHjr-tEvVM-deqzB-CB47V-EQM6H | 21/12/3 | 89.1 | 1.41 | 2026-06-30 13:53:00 · 38m 33s | |
| CSGO-FSn2G-vszjK-3fN5S-7xUvi-LiHvM | 21/17/2 | 88.3 | 1.34 | 2026-06-27 19:30:44 · 33m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.