Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NxKZM-wK2Wp-7vWKC-QFbLo-niyfF | 20/10/3 | 115.7 | 1.80 | 2026-07-03 20:01:55 · 27m 25s | |
| CSGO-YyVVe-Gwrxr-xQQxJ-y9Oft-7MnQD | 23/17/5 | 107.9 | 1.40 | 2026-06-29 17:33:04 · 36m 54s | |
| CSGO-2UcVd-MXz27-u7ubB-a3qi3-YLaxJ | 16/11/1 | 57.1 | 1.11 | 2026-06-09 18:39:58 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.