Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zGUhc-9YBMJ-5T9KQ-BpaUm-3svoO | 19/21/8 | 100.5 | 1.15 | 2026-07-04 18:07:03 · 39m 19s | |
| CSGO-hVt4w-WrJG4-3pbLq-JdoXY-s6iPK | 22/13/5 | 111.0 | 1.73 | 2026-07-01 17:07:09 · 33m 19s | |
| CSGO-dJQdx-XrYcC-imayL-NyUA9-qAXHK | 18/17/10 | 101.3 | 1.35 | 2026-06-29 12:23:17 · 33m 21s | |
| CSGO-3OWJa-buzLW-ooDmj-MKSm4-SVddJ | 30/19/6 | 126.0 | 1.76 | 2026-06-29 11:37:05 · 40m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.