Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L7d76-Y74TW-HeRrf-6DmYT-HRz6A | 21/12/6 | 141.1 | 1.92 | 2026-07-07 14:59:40 · 21m 57s | |
| CSGO-snLtX-dXXL6-cS86j-zsuJB-bp8eD | 22/15/3 | 85.3 | 1.29 | 2026-06-29 08:44:55 · 35m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.