Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8qVkD-4LvXn-GwUWn-FjK69-jdbhQ | 14/15/4 | 72.1 | 0.95 | 2026-07-05 22:10:39 · 29m 54s | |
| CSGO-EkBqS-OdCzh-xmMVT-8hHJD-o9XDJ | 5/10/1 | 37.5 | 0.63 | 2026-07-04 22:21:54 · 32m 21s | |
| CSGO-Vkusx-MuSpy-bnbVW-WPBuz-5qk2H | 27/15/3 | 88.4 | 1.44 | 2026-07-03 08:48:37 · 48m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.