Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CeUtr-HZGOR-kvRff-wPayQ-AaFSQ | 9/15/5 | 56.1 | 0.69 | 2026-07-07 15:25:04 · 44m 26s | |
| CSGO-LoTEX-E3zPn-UwVkW-6hkGa-B6LHA | 15/10/2 | 62.0 | 1.15 | 2026-07-01 15:03:08 · 27m 28s | |
| CSGO-qHU8j-UUnZx-dEBro-AtEXU-MQCmQ | 11/17/4 | 56.0 | 0.77 | 2026-06-30 15:34:06 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.