Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r4U63-qewSS-uYAzG-7peSb-YE4BO | 17/15/5 | 102.4 | 1.32 | 2026-07-06 19:05:10 · 24m 57s | |
| CSGO-k5hof-GpEYM-TRhiZ-E46D2-5AnkP | 18/7/5 | 107.4 | 1.77 | 2026-07-03 22:20:00 · 24m 33s | |
| CSGO-zHCjm-83aFh-7Nxqf-MbONu-fNLsE | 13/16/7 | 69.5 | 0.97 | 2026-07-03 21:32:27 · 38m 53s | |
| CSGO-OCFHL-awbTp-FDByO-Abiby-8fwXD | 13/11/7 | 91.5 | 1.36 | 2026-06-24 20:19:17 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.