Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TDUxR-8eHCY-a6QWR-8ALvr-uhJaA | 22/15/8 | 104.2 | 1.54 | 2026-06-27 19:57:28 · 38m 31s | |
| CSGO-O9hBq-mmKJ3-ufDy8-S8FWK-SwJ5O | 17/11/9 | 93.3 | 1.45 | 2026-06-24 20:37:34 · 26m 29s | |
| CSGO-2bMts-mSY8X-HDoco-Xj9Us-YOfuB | 19/18/5 | 103.8 | 1.22 | 2026-06-24 19:56:51 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.