Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-befyX-5pDJc-vZVkJ-Z9irZ-F5WwP | 15/13/5 | 103.4 | 1.39 | 2026-07-06 14:15:34 · 25m 10s | |
| CSGO-yNbZB-fwyW3-PuQEj-nwKic-wup3B | 11/14/2 | 54.4 | 0.90 | 2026-07-03 08:09:51 · 26m 50s | |
| CSGO-CmMDa-ZNfSG-OG8XQ-mYZ24-Sf78F | 19/15/3 | 84.2 | 1.29 | 2026-06-26 18:59:03 · 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.