Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jYR2F-cOObL-pKK4e-AqT4R-AaFSQ | 20/15/5 | 88.6 | 1.37 | 2026-07-04 18:13:22 · 35m 44s | |
| CSGO-RT9pw-KWx2F-49YQS-9Yjxb-VQksF | 24/25/7 | 96.4 | 1.23 | 2026-06-22 22:20:33 · 50m 57s | |
| CSGO-nvoQF-ViUeZ-cKuxF-pw5Us-oCi5P | 13/18/6 | 73.4 | 0.90 | 2026-06-15 20:30:53 · 35m 30s | |
| CSGO-juSUu-855bC-PxX68-W3X4C-KUGnK | 9/14/7 | 61.6 | 0.77 | 2026-06-15 16:59:31 · 41m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.