Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hijxb-toKo7-HUWFh-q7u6E-ST2YP | 8/10/4 | 58.6 | 0.97 | 2026-06-23 18:36:39 · 22m 2s | |
| CSGO-UfsjZ-UDRFt-HEUjZ-3iUpN-xbjsF | 13/11/5 | 99.3 | 1.37 | 2026-06-23 18:10:15 · 23m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.