Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7nX4L-aORHz-xBiQv-rt2Le-ZEA2P | 14/18/4 | 69.0 | 0.94 | 2026-07-03 21:46:18 · 31m 33s | |
| CSGO-OWmKz-HPi85-ruz3O-Th9Ch-its4N | 11/20/5 | 54.8 | 0.75 | 2026-06-29 16:08:03 · 39m 18s | |
| CSGO-FszNo-SzLAy-CSt4H-YuYpr-7qahQ | 16/9/3 | 95.3 | 1.57 | 2026-06-26 22:19:18 · 19m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.