Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L9CcD-2MMkU-QNCUA-DX9wh-LPGCF | 26/10/6 | 151.6 | 2.34 | 2026-07-04 03:21:09 · 21m 32s | |
| CSGO-MENxX-FRYbe-srWuF-xhsPj-ZDxHL | 19/12/10 | 102.2 | 1.58 | 2026-07-04 02:48:14 · 24m 13s | |
| CSGO-xL5VW-PKwa4-q5dky-EWCKK-sbjsF | 22/5/2 | 126.1 | 2.20 | 2026-07-04 02:22:52 · 20m 21s | |
| CSGO-pFrhM-rMnth-muFBd-nYf6u-YrJTK | 25/20/3 | 88.9 | 1.24 | 2026-07-04 01:21:55 · 36m 55s | |
| CSGO-HQVUX-tea8Q-ym9J9-i7i75-meAtG | 24/16/6 | 119.9 | 1.61 | 2026-06-30 22:43:19 · 33m 49s | |
| CSGO-Oi9Oq-2dTK5-BLJMW-QNJeQ-E8V5F | 17/13/4 | 68.3 | 1.25 | 2026-06-30 21:51:25 · 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.