Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fVEXb-w5GTn-nfEDF-83HzM-pmXML | 9/18/8 | 82.9 | 0.82 | 2026-07-05 15:50:50 · 32m 13s | |
| CSGO-Axdec-cTDwn-2RCJx-JqO7Z-9ZVaK | 18/13/8 | 95.8 | 1.51 | 2026-07-04 21:00:31 · 29m 37s | |
| CSGO-HGHrM-9WqOp-zJCA9-usQbH-CSWsO | 18/16/3 | 66.8 | 1.10 | 2026-07-01 21:45:46 · 39m 22s | |
| CSGO-KXSbG-RVoyt-BLKbN-aNXNt-srXwP | 15/17/3 | 90.8 | 1.07 | 2026-06-21 19:52:59 · 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.