Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4zBKt-nxdE8-qXRhL-F9hek-ps68F | 12/22/7 | 60.2 | 0.77 | 2026-07-03 15:38:46 · 35m 54s | |
| CSGO-LWdu3-y2rXU-VtZSt-Rb59F-pdBpF | 13/15/4 | 64.6 | 0.93 | 2026-07-03 14:58:05 · 37m 50s | |
| CSGO-kw3Dt-pJeo4-c8r2N-pBp8u-KX6ZJ | 7/10/1 | 50.8 | 0.55 | 2026-07-03 13:32:43 · 12m 59s | |
| CSGO-9JdZB-J8mDp-4MREi-hUCKm-9D5qB | de_sanctum |
7/10/2 | 66.8 | 0.65 | 2026-07-03 13:13:16 · 15m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.