Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3mOcD-V8fBQ-qtiw7-23sjT-nwAAA | 13/21/10 | 81.4 | 0.93 | 2026-07-02 21:52:09 · 32m 41s | |
| CSGO-ipiEX-Z7D4Z-jXF2U-ERhN6-VzZAB | 9/14/12 | 88.6 | 1.00 | 2026-06-27 20:20:40 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.