Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5GKxp-aHTLU-oCPb8-ExbNL-cwa3K | 19/19/6 | 93.0 | 1.19 | 2026-07-06 04:22:08 · 43m 25s | |
| CSGO-LZYrU-9y4zK-aUQvu-p6bwA-BL4VH | 13/20/5 | 56.8 | 0.68 | 2026-07-06 03:40:49 · 37m 22s | |
| CSGO-smfHr-VDqOq-rCJLr-XK3Oj-6i8LK | 12/18/6 | 68.7 | 0.78 | 2026-06-28 03:56:31 · 33m 20s | |
| CSGO-jpiop-63wub-h5U7V-9XNQt-XMfrM | 21/14/4 | 103.3 | 1.49 | 2026-06-28 02:02:44 · 39m 44s | |
| CSGO-G9D82-uRSWm-fU6Eu-n24Lc-NuHaA | 15/17/5 | 73.6 | 0.94 | 2026-06-28 01:18:52 · 34m 26s | |
| CSGO-p6pdi-ibvMj-MR9St-3ibAa-kZhzO | 12/11/4 | 55.1 | 0.99 | 2026-06-28 00:41:51 · 31m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.