Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QbbYm-NG6vN-3Wn2U-X8ONj-wDe4D | 15/19/6 | 66.0 | 0.89 | 2026-07-06 19:56:14 · 34m 8s | |
| CSGO-aT7f8-b9SWw-M8cMJ-YyiQ9-HycBN | 18/17/5 | 73.8 | 1.08 | 2026-07-02 19:21:44 · 40m 4s | |
| CSGO-LXBKm-67TJU-UihMV-A8ttW-f6KbM | 10/18/3 | 59.0 | 0.60 | 2026-06-29 19:58:41 · 33m 13s | |
| CSGO-zD8yd-rYYzf-fOJ6F-CJAio-u4XbD | 12/17/8 | 67.0 | 0.90 | 2026-06-25 21:20:05 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.