Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bXWjs-HQtkL-zY73d-j4ZaL-8HsiB | 6/20/10 | 55.6 | 0.43 | 2026-07-03 19:12:28 · 38m 11s | |
| CSGO-LNnHk-JUS4w-VaxDW-AD6f7-TLJzN | 13/10/6 | 87.4 | 1.33 | 2026-06-19 14:59:25 · 24m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.