Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PG43y-quPhF-bj7bh-Gqfmi-AZQhG | 9/15/3 | 66.7 | 0.73 | 2026-06-28 17:59:53 · 26m 7s | |
| CSGO-aTuBR-fOetV-2CVHG-YoXYt-RsdVG | 13/14/6 | 77.6 | 1.04 | 2026-06-12 20:39:51 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.