Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fPeXx-v774B-GP5z7-5hWGC-Q9jbN | 17/18/6 | 94.4 | 1.06 | 2026-06-30 16:42:18 · 35m 48s | |
| CSGO-LaSKF-btx4P-48yQR-seKUN-m7oJN | 20/15/4 | 98.3 | 1.41 | 2026-06-16 12:52:52 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.