Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AJtwi-F4Fj7-XkkGM-Gr8Tr-jhLfN | 8/8/3 | 70.5 | 1.09 | 2026-07-06 01:06:35 · 18m 44s | |
| CSGO-HpFsW-aAcUM-mVJtu-BF4px-bMFyB | 8/13/2 | 45.2 | 0.58 | 2026-06-21 01:31:24 · 18m 14s | |
| CSGO-8MtQG-UGb7v-eRctS-yo24w-F3VTB | 15/15/1 | 64.6 | 1.00 | 2026-06-21 00:54:57 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.