Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y3Zip-xcp6t-PKtkD-6LfCb-y5vTC | 14/18/5 | 82.2 | 0.95 | 2026-06-13 02:51:20 · 34m 25s | |
| CSGO-WObF7-DUhb7-QKTQ2-wZ3K7-qAXHK | 12/17/6 | 64.5 | 0.87 | 2026-06-07 02:23:17 · 42m 41s | |
| CSGO-vzfYK-jv2VE-sYiy9-NE99d-pPocG | 6/13/13 | 65.6 | 0.85 | 2026-06-07 01:51:53 · 26m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.