Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B2mpZ-f4o6k-t6C7p-B6zMq-d34uC | 23/9/7 | 155.9 | 2.29 | 2026-07-05 21:56:36 · 18m 54s | |
| CSGO-YpTNQ-ou3EK-dQqOT-5FiE9-Syv9H | 16/18/5 | 62.8 | 0.98 | 2026-07-04 20:53:18 · 29m 48s | |
| CSGO-hy9oS-fp53Y-HsfWW-FOKSE-hKbtH | 11/12/4 | 77.1 | 0.99 | 2026-07-04 14:11:11 · 23m 23s | |
| CSGO-VGsqa-J4kpH-QtG8A-dTzph-OFSiA | 9/11/6 | 55.4 | 0.91 | 2026-07-04 13:24:27 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.