Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JHJD8-XYYY8-ZKv2q-dBJct-XMfrM | 10/13/2 | 103.2 | 1.10 | 2026-07-03 17:18:42 · 22m 12s | |
| CSGO-KjjhL-zxNhP-jNOcV-VJiBO-dmFOP | 17/17/9 | 102.2 | 1.28 | 2026-06-30 20:57:40 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.