Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fHQUz-2pT3n-z2JG7-VTGOB-XTKXL | 5/20/8 | 60.2 | 0.39 | 2026-07-06 15:43:28 · 34m 57s | |
| CSGO-xSGk5-JKmAU-TkbFG-ab5zL-ZHsyM | 11/17/1 | 52.8 | 0.67 | 2026-07-04 21:13:00 · 31m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.